Contents



 

Introduction


 

The Earth Book—Basic Principles


 

Larry Tom’s Four “Cardinal Rules” for Long sword
Holding the Sword
Stance and Footwork
Distance and Measure
Motion/Movement
Four Openings
Duplieren Above and Mutieren Below
Striking

The Water Book—Techniques


 

  1. The first strike is the strike of wrath (Zornhau)
  2. The second one is the "crooked strike" (Krumphau)
  3. The third one is the “cross strike” (Zwerchhau)
  4. The fourth one is the squinting strike (Schielhau)
  5. And the fifth one is the "parting strike" (Scheitelhau)
  6. Sixth there are the four basic guards
  7. Seventh there are the four techniques of displacement (Versetzen)
  8. Eighth there is the Nachreissen ("Traveling after")
  9. Ninth there is the Overrunning (Uberlaufen)
  10. Tenth there is the setting aside (Absetzen)
  11. Number eleven is the changing through (Durchwechseln)
  12. The twitching (Zucken)
  13. The running through (Durchlaufen)
  14. Two Walkthroughs
    Wrestling At The Sword
    Taking a Sword

  15. The cutting off (Abschneiden)
  16. The pressing of the hands (Hande drucken)
  17. The "Hanging"
  18. And finally there is the Winden (“Winding”)

The Talking Window (Sprechfenster)
If your opponent pulls off
If your opponent remains soft
If your opponent goes hard

The Fire Book—Fighting


 

Hierarchy of defense
Vor, Nach, Indes
The first strike [Vorschlag]
“This is what I intend!”

Larry Tom’s Tactical Combat Rules

Remember the Hierarchy of Defense
The Rule of Fuhlen
Keep your Sword Free
Fight in your Own Measure
Acknowledge Tempo
Keep your Footwork Simple and Fluid
Do not Chase your Opponent
Do not Retreat if at all Possible
Control the Center Line
Know how to Break your Opponent’s Guard
Remember the Windings and other Special Techniques
Avoid Grappling (“Wrestling at the Sword”)
Conclusion to the tactical combat rules

Belgian Long sword Tournament Rules (Thanks Matt Galas)

Five-Point Bout—German Longsword Style

The Wind Book—Masters of play fighting


 

Opponent cuts
Secondary Guards
the Masters of play fighting
Feature Creep
techniques involving Krumphau
The Double Feint
Snapping
Iron Gate [Eisenport]
Running from Five or Six
Serpent’s Tongue [Noterczunge]
Weed Hoe [Krawthacke]
Baking Master [Weckemeister]
Peacock’s Tail [Pfobenczagel]
No Name Technique
Conclusion to the Wind Book


Bibliography