“Those who master the bow are called archers, those who master the gun are called marksmen … but those who master the long sword are called strategists”
Miamoto Mushashi—A Book of Five Rings
 
 
Long sword is one of the oldest techniques for which there are texts. In the more modern small sword you must defend first and foremost. In long sword, the person that strikes first may well deliver a disabling blow, so you must endeavor always to strike first. Against an experienced opponent, this may not be possible, so you must learn additional techniques to regain the initiative if you are struck first.
Vor (Before) is the offensive principle of longsword tactics. It demands that you develop a keen sense of when to safely attack. For example, can you attack during your opponent’s preparation? Can you break your opponent’s guard and find an opening? Can you provoke an attack that forces a certain strike that you can defend and counter? Can you launch a feint that will draw a desirable action from your opponent that will allow you to finish in a different line of attack? Can you upset your opponent’s tempo or measure? These are just a few of the dynamics of being in the Vor.
Nach (After) is the defensive principle of longsword tactics. It demands that you develop a keen sense of how to respond if your opponent attacks first, not only in a manner that keeps you from getting hit, but also allows you to regain the Vor. For example, can you defend an attack with an action that simultaneously protects you and strikes your opponent? Can you safely attack your opponent during his attack by out timing him? What opportunities do you have to regain the Vor if you and your opponent cross swords? These are just a few of the dynamics of being in the Nach.
Indes (Immediately) is the principle of being able to judge what is going on at the moment of engagement, or sword contact. In other words, you must development a keen understanding of Fuhlen (feeling) or blade pressure so that you know how to react properly. From this you must instantaneously decide what technique to employ to allow you to regain the Vor. The principles of Indes and Fuhlen are inseparable.
 
Another way to look at Vor and Nach is the first-strike [Vorschlag] and after-strike [Nachschlag].
When you have closed to correct measure, go at your opponent quickly and with speed to the head and to the body. Whether you hit or miss you win the Vorschlag. Always look for the upper openings rather than the lower, and go over his hilt with strikes or thrusts artfully and quickly. You are safer and have longer reach over the hilt than under it.
The upper touch is much better than the lower. But it may also happen that you are closer to the lower opening and therefore seek it, as often happens. Also know that it is better to close around the right side than to go straight in.
When you strike first, follow up quickly with an after-strike [Nachschlag] to keep your opponent off guard. This strike can vary depending on whether your opponent is soft, hard, or pulls off of your sword. But you must decide in an instant [Indes] what to do.
 
When you attack you should have a plan in mind, a technique or strategy that you want to do that is complete and correct. Hold this plan firmly in your mind as your close your opponent as if to say “This is what I intend!” And then you will have success and not go wrong.
 
Here is some good advice from the head of MASHS.
 
By understanding these twelve tactical combat rules and incorporating them in your bouting, you will have a better chance to prevail in the fight. By successfully applying these tactical applications in your longsword play you should be able to maintain the Vor as much as possible, or regain the Vor once in the Nach. Keep your actions as simple as possible. Do no more than is necessary to find and attack any opening your opponent makes available to you. And if an opening is not readily available, use the most direct action to create one. If your initial attack fails press the attack, especially if you are still in measure. However, be mindful of Rule 7. Focus on tempo and measure, and make sure your blade work is integrated with your footwork.
BELGIAN LONG SWORD TOURNAMENT RULES (THANKS MATT GALAS) |
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One party is designated as the "King"; he has certain advantages (see below). His opponent is called the "Champion." If the Champion defeats the King, he becomes the new King, and has the corresponding handicap. The goal is to remain King until everyone has fenced; the last person remaining as King wins the tournament.
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FIVE-POINT BOUT—GERMAN LONGSWORD STYLE |
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Each bout is fought to 5 points. A fighter scores between 0 and 4 points for each hit based on a pyramid of Contact, Quality, Target, and Control. A fighter who scores all four points in one exchange is awarded a perfect hit bonus point to bring the total to five, thus winning the bout. There are two or three judges (who call “point” when they see a hit and who vote for points) and one referee (who controls the fight). Bouts are limited to 3 minutes if there is a timer/scorekeeper. After a hit, the referee waits one beat to allow for an afterblow, calls halt and then polls the judges. To earn a point at least two judges must agree and the fighter must have received the previous point. The categories in ascending order are:
SPECIAL SCORING CONSIDERATIONSDoubles—both fighters strike each other simultaneously or nearly so. Neither fighter is awarded any points. After three “doubles” both fighters are eliminated and no victory is recorded. Afterblow—a fighter strikes without controlling their opponent’s sword and their opponent takes advantage to easily strike back. The fighter is limited to 1 point, and then only if it was a quality hit. Out of bounds—1 point if both of your opponent’s feet are completely out of the ring. Both fighters out of the ring is a double hit. Grappling—Grappling is permitted for up to a verbal count of 3 by the referee. A clean throw after which the fencer remains standing is 4 points. A fighter who goes down as well is only awarded 1 point for Contact. No points are awarded if both fencers fall together. If a fencer simply falls to the ground of his own accord, without a grapple, the opponent will be awarded one point for Contact. Disarm—a fighter who successfully, intentionally, quickly (3 count) and cleanly disarms their opponent earns all 4 points. Should a fighter accidently drop the sword, the opponent scores 1 point for Contact. Grabbing the opponent’s blade—is allowed if it is not in motion. The opponent earns a point for Contact by twisting the blade in such a way that a sharp would have cut the fighter. |
Some Bouting Videos |
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