Glossary

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Our thanks to the Higgins Armory Sword Guild for their concise dictionary of terms used in the German longsword tradition

 

A


Abschneiden
Slicing off
Absetzen
Catching, used to set aside an incoming attack
Alber
The court jester's name is Albert, and the fool's guard is named after him.

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B


Term
Definition

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C


Term
Definition

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D


Duplieren
Doubling, a parried long-edge attack followed with a secondary attack behind the opponent's blade

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E


Einhorn
Unicorn, another secondary guard similar to ochs but with the point held higher
Eisenport
Iron gate, using multiple Krumphau from Schrankhut to set up a defensive wall (or gate) to deflect incoming attacks OR a guard like pflug but with the hilt held in front of the knee and the crossbar vertical.

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F


Fühlen
Feeling—When in the bind, you must feel what your opponent is doing in order to determine your next move

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G


Term
Definition

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H


Halb Schwerdt
Half Sword—release the left hand from the pommell and grasp the blade between the thumb and fingers.
Hangen or Hengen
Hanging—there are four hangings, two upper and two lower
-hauw or -hau
Hew or cut—a suffix indicating a type of cut
Hendtrucken
Pressing of the hands—slice upward against the wrist in ochs and then press down against the wrist in pflug
-hut
a suffix indicating a type of guard

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I


Indes
Instant—as you come to the bind you must judge in an instant whether your opponent is hard or soft and react accordingly

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J


Term
Definition

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K


Krieg
War—the fight in the range where each opponent may grasp the other. "Don't rush to war."
Kron
Crown—a secondary guard with the sword held with the hilt in front of the face and the point upward.
Krump
Crooked—the act of delivering the krumphauw
Krumphauw
Crooked cut—a master cut from vom Tag to schrankhut

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L


Langort or Langenort
Longpoint—a secondary guard with the sword extended out straight in front of you

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M


Mittelhauw
Middle Cut—a horizontal cut with the long edge, easily parried.
Mutieren
Transmuting—turning from the bind into a hanging thrust over the opponent's blade.

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N


Nach
After—a state in timing when you are reacting to your opponents action
Nachreisen
Following after—there are various techiques to follow after your opponent
Nebenhut
Near guard—a secondary guard with the sword at on either side, point down, edge forward, charged to make an unterhau

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O


Oberhau
Any cut from above
Ochs
The guard of the OX, a primary guard

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P


Pflug
The Guard of the Plow, a primary guard

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Q


Term
Definition

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R


Term
Definition

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S


Schielhauw
The squinting cut—a master stroke
Scheitelhauw
The Parting (or scalp) cut—a master stroke
Schnappen
Snapping—a techique for freeing your blade
Schneiden
Slicing—one of the three wounders
Schrankhut
Barrier guard—a secondary guard with the sword pointing perpendicular to the line of attack and the long edge (when on the left) or short edge (when on the right) down, chambered to deliver a krumphau
Sprechfenster
The speaking window—when in the bind, you should feel the other blade and it will speak to you.
Stichen
Sticking—thrusting

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T


Term
Definition

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U


Underhauw
Any cut from below

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V


vom Tag
"From the Sun", "From the Roof", or "on Top"—a primary guard
Vor
Before—you are in the Vor when you are acting and making your opponent react

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W


Winden
Winding—one of the most important tactics in the Lichtenauer system

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X


Term
Definition

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Y


Term
Definition

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Z


Zornhauw
The Strike of Wrath—a master cut
Zuchen
Pulling—withdrawing the blade by pulling back on the hilt
Zufechten
At Range—the distance from which attacks are initiated (in this measure, you can strike your opponent with a step)
Zwerch
Thwart—the act of throwing a Zwerchhauw
Zwerchhauw
Thwart Cut—a master strike

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